This course was created for the P3ProSwing golf simulator and is only available for download through them.
Architects: | Alex Chisholm, Fred Chisholm (Front 9) / Philip A. Wogan (Back 9) / Geoffrey Cornish, Brian Silva (Renovation) |
---|---|
Years Built: | 1921 (Front 9) / 1963 (Back 9) |
Website: | http://www.martindalecc.com/ |
Martindale Country Club is a real course located in Auburn, ME. It is 6,538 yards long from the back tee and plays to a par of 71.
Recommended normal course conditions –
Wind: | Light |
---|---|
Greens: | Normal |
This rendition is as faithful as possible to the real course based on information found on the internet and videos provided to me by P3.
Starting Date: | 6/21/13 |
---|---|
Ending Date: | 10/28/13 |
This project started off as a demo hole for Sports Vision, the company behind the P3ProSwing golf simulator. The demo hole was the 16th hole and was completed in just 4 days. After that Sports Vision contracted with me to do the full course and work began in mid-September.
A major challenge with this course was the amount of slope on the greens. To help solve this problem I developed slower greens speed properties and a method for fixing fall off edges on greens where the LiDAR data wasn't accurate enough to create sharp edges. I gave the rough a little more bounce with some new surface properties since this course is in a rocky area where the ground is probably harder. For the bunkers I solved the two problems from my last course, The Ridges. I developed better bunker lip blending that does not blur as bad in the distance and Jeff Helton provided a tutorial for sinking bunkers that helped me get rid of the over simplified look of previous efforts. That tutorial also gave me a set process to do them faster. To speed things up on future courses I wrote some scripts in AutoHotkey to make repetitive tasks such as adding borders/blends to shapes and smoothing elevations easier and faster.
Setbacks included a few false starts on figuring out what do to about the greens and having to redo most of the shapes on the back nine after completing them once with a lower resolution LiDAR import. This contributed to a crunch in the last two weeks to finish on time. Working every available hour after work and weekends plus taking a few days off work I was able to get pretty much everything I wanted into it.